Official Horseshoe Pitching Rules by the NHPA
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NHPA OFFICIAL RULES OF HORSESHOE PITCHING
Published by The National
Horseshoe Pitchers Association (NHPA)
(January 1, 2010)
RULE 1 – PITCHING
DIVISIONS
Section A – Juniors (See
REQUIREMENT 6, for exceptions
and additional information)
1.
Junior Cadets (any
pitcher nine (9) years old or
younger for the entire calendar
year)
Junior Cadets may pitch from any
place on the extended or
full-distance platforms and
shall observe the twenty-foot
(20’) foul line.
Note: Junior
Cadets may choose to move into
the Junior Boys or Junior Girls
prior to the age guidelines, but
cannot return to the Junior
Cadets, once this declaration
has been made.
2. Junior Boys
(any male pitcher eighteen (18)
years old or younger for the
entire calendar year)
Junior Boys may pitch from any
place on the extended or
full-distance platforms. They
shall observe the
twenty-seven-foot (27’) foul
lines. Note:
Junior Boys may choose to move
into the Open Men Division prior
to the age guidelines, but
cannot return to the Junior
Boys, once this declaration has
been made.
3. Junior Girls
(any female pitcher eighteen
(18) years old or younger for
the entire calendar year)
Junior Girls may pitch from any
place on the extended or
full-distance platforms. They
shall observe the
twenty-seven-foot (27’) foul
lines. Note:
Junior Girls may choose to move
into the Open Women Division
prior to the age guidelines, but
cannot return to the Junior
Girls, once this declaration has
been made.
Section B – Open Men
(no age restriction)
Open Men contestants shall pitch
from on or behind the
full-distance platforms and
shall observe the
thirty-seven-foot (37’) foul
line.
Section C – Open Women
(no age restriction)
Open Women contestants may pitch
from any place on the extended
or full-distance platforms and
shall observe the
twenty-seven-foot (27’) foul
line.
Section D – Seniors
(become eligible to pitch in the
Senior Division at any time
during the calendar year that
they become sixty (60) years
old) Note: Seniors may
choose to remain in the Open Men
or Open Women Divisions.
-
1.
Senior Men
shall pitch from on or
behind the full-distance
platforms and shall observe
the thirty-seven-foot (37’)
foul line.
2.
Senior Women may
pitch from any place on the
extended or full-distance
platforms and shall observe
the twenty-seven-foot (27’)
foul line.
Section E – Elder
Men
(become eligible to pitch in the
Elders Division upon
purchase of an NHPA card dated
for* the calendar year that
they become seventy (70) years
old). *subject to approval at
the 2010 NHPA Convention
1.
Elder Men may pitch
from any place on either the
extended or full-distance
platforms, and shall observe the
twenty-seven-foot (27’) foul
line. Elder Men must notify
their Charter secretary, in
advance, of the date that they
intend to begin pitching from
this shorter distance. Once a
member declares himself a short
distance pitcher, he must remain
a short distance pitcher for
that entire calendar year.
Alternately, if a member starts
the year as a short distance
pitcher, he may change to the
Open Men’s Division, but must
remain in that division for that
entire calendar year.
Note: See RULE
11, Section D.1 for additional
information about re-qualifying.
2.
Physically Challenged Men –
Physically challenged, male
pitchers less than seventy (70)
years old may be given
permission, by their governing
Charter, to move onto the
extended platforms in the Elders
Division and observe the
twenty-seven-foot (27’) foul
lines. The prior completion and
approval of a Medical Exemption
Form (available from Charter
Secretaries) is required. At the
World Tournament and at State
Championship Tournaments, they
shall compete in the Elders
Division.
RULE 2 –
GAME PREPARATION
Section A – Court Assignment
Each contestant shall find his
or her court assignment and warm
up on that court for their first
game. The court shall be
prepared for play in a timely
manner so that all games can
begin at about the same time.
Section B – Pit
Preparation and Maintenance
Contestants (or designee) are
responsible for preparing one of
the pits of their assigned
courts before each game. This
preparation includes watering
and turning of the clay (if
needed), to keep it in a soft,
putty-like condition. Upon
completion, the pit material
shall be level, with no evidence
of a “dome” or “pocket” within
the scoring area. For raised
pits, the pit material should be
prepared in the same way as
above, and at a depth of four
inches (4”), within the scoring
area. Once a game has started,
clay pit material within the
scoring area may not be moved or
altered without consent of the
opponent. Sand or dirt pit
material, however, may be
re-leveled during the game,
without consent of the opponent.
Any pit material moved for the
measurement of a shoe or for the
removal of a “buried” shoe may
be replaced.
Section C – Painting of
Stakes
To make the stakes more visible
for the contestants, they may be
painted between games (white
paint is often used) so that
there is a good contrast between
the color of the stake and the
color of the backboard. The
painting of stakes shall not be
allowed while a game is in
progress, unless both
contestants are in agreement.
Section D – Start of
Each Tournament/Class
The tournament officials will
make an announcement when it is
time for the tournament/class to
begin. The first game should not
begin before this announcement.
The flip of a shoe(s) or coin(s)
shall signify the beginning of
each game. The winner of the
flip will have choice of first
or second pitch.
Section E – Court
Rotation
At the end of each game,
contestants shall go promptly to
their next assigned court. If
the court is vacant, they may
practice here at this time.
After the games on
adjacent courts are completed,
both pits shall be prepared for
play (see Section B above). When
the scorekeeper is ready, the
contestants have the option of
pitching no more than four (4)
additional warm-up shoes each,
and then the next game must
begin immediately.
Note:
Contestants who may choose to
start the game of their next
round, before all games of the
current round have been
completed, must realize that
their game may be interrupted by
distractions such as pit
preparation and/or other nearby
movements.
RULE 3 –
PLAY OF THE GAME AND VALUE OF
THE SHOE
Section A – Innings
The game is divided into
innings. Each inning consists of
four (4) pitched shoes; two (2)
by each contestant.
Section B – Value of the
Shoe
1. Pitched
shoes – After all shoes
for the inning have been
pitched, they are either
considered to be “live shoes” or
“dead shoes” and may then be
scored accordingly.
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(a)
LiveShoe –
Refers to any shoe that has
been pitched in compliance
with the rules of the game
and that comes to rest
within the pit area.
(b) Dead Shoe –
Another term for a foul shoe
that was delivered in
non-compliance with one of
the rules of the game. This
term may also refer to a
ringer that has been
“cancelled” by an opponent’s
ringer.
2. Shoe in
Count
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(a) Ringers –
A ringer is a live
shoe that comes to rest
while encircling the stake.
A straightedge touching
either the points or any
part of the heel calks of
the shoe must clear (not
touch) the stake in order to
be declared a ringer. A
ringer has a value of three
(3) points.
(b) Points
– A live shoe that
is not a ringer, but comes
to rest six inches (6”) or
closer to the stake, has a
value of one (1) point. This
includes a “leaner”.
3. Shoe out of
Count –
A shoe that comes to rest more
than six inches (6”) from the
stake is a shoe “out of count”
and has no scoring value. A foul
shoe (see Rule 5 for additional
information) is also considered
to be a shoe that is out of
count, no matter where it comes
to rest.
Section C – Delivery of
Shoes
1. Delivery –
The contestant pitching first
shall deliver both shoes (one at
a time) and then the other
contestant shall deliver both
shoes (one at a time). A
contestant may deliver the shoes
from either the left or right
pitching platform, but in any
one inning, both shoes must be
delivered from the same
platform. A contestant shall
pitch the entire tournament with
the same hand/arm, except in the
case of a medical emergency (to
be determined by the
Tournament/League Officials).
2. Time Limit
– A contestant shall deliver
both shoes within thirty (30)
seconds. This time limitation
shall be determined by a judge
and will start when the
contestant steps onto the
pitching platform with the
intention of pitching and is in
a “set” position for the first
pitch.
-
Exceptions:
(a) Extra
time will be allowed to
repair a damaged shoe
(filing a burr for example).
(b) If a
contestant becomes
distracted due to unusual
playing conditions or by
another contestant or
spectator, they will not be
penalized for this
additional time.
3. Accidental
Release
– Any shoe that leaves a
contestant’s hand once the final
step (if taken) and final
forward swing of the delivery
process has started, shall count
as a pitched shoe. A shoe that
is accidentally dropped by a
contestant before the final step
(if taken) and final forward
swing has started, shall not be
considered a foul shoe and may
be picked up and pitched.
Section D – Position of
Contestants During Delivery
The Pitcher –
During the entire address and
release of a shoe, the
contestant must not start or
step completely outside the
platform with either foot.
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Exceptions:
(a) A
contestant observing the
thirty–seven-foot (37’) foul
line may start directly
behind the platform provided
they step within it when
they release the shoe.
(b) A
physically challenged
contestant must have at
least some contact with the
platform and be completely
behind the twenty-seven-foot
(27’) foul line when the
shoe is released.
1. The Opponent
–
When not pitching, the opponent
shall stand quietly and
stationary on or behind the same
court’s opposite pitching
platform and at least two feet
(2’) behind the contestant who
is pitching from the same or
adjacent court. In
mixed-distance pitching, a
short-distance contestant who
pitches first must return to
this position; on or behind the
forty-foot (40’) pitching
platform.
2. The Contestants –
If both contestants use the same
pitching platform to deliver
their shoes, the contestant
pitching first should cross over
(in front of the pit) to the
other platform and then move
back to the position described
in # 1, above. As the first
contestant is crossing over in
front, the second contestant
should be crossing over and onto
the same platform, from the
rear. If the contestants use
opposite platforms, the
contestant who pitches first
should step directly back to the
position described in # 1,
above.
RULE 4 –
FLOW OF THE GAME
Section A – Possible Delays
1. Scoring – Once the
four (4) shoes of an inning have
been pitched, the contestants
shall walk to the opposite pit,
determine the score for the
inning, and retrieve their
shoes. No shoe shall be moved
before its’ scoring value is
determined. If this decision is
in doubt, a judge shall be
called. The judge shall make the
necessary measurements and
determine the scoring for the
shoe(s) in question. To help
speed up play, contestants are
encouraged to carry measuring
tools and to make their own
decisions on scoring, whenever
possible. Play shall continue in
a similar fashion for each
inning until the game is
completed.
2. Opposite Stake
– No contestant shall walk to
the opposite stake (except to
remove a foul shoe) or ask to be
informed about the position of
any pitched shoes prior to the
completion of an inning.
3. Spare Shoes
– At any one time, a contestant
shall carry and use only two (2)
sanctioned horseshoes during the
course of a game. A spare shoe
or shoes should be taken along
to the courts in case of a
broken shoe or if the contestant
chooses to switch shoes. Shoes
may be switched between innings,
but not during an inning, unless
a shoe breaks.
4. Wrong Shoe
– If it is discovered during an
inning that a contestant has
pitched the shoe of an opponent
(and if the opponent agrees),
the remaining shoes may be
pitched and the score will be
based on the shoes they pitched.
If the contestants do not agree
on pitching the remaining shoes,
then the shoes pitched shall be
picked up and the entire inning
shall be re-pitched, using the
correct shoes. If the
contestants fail to discover
this error until after all four
(4) shoes have been pitched, the
inning shall be scored on the
basis of whatever shoes they
pitched. If agreement cannot be
reached, a judge shall be
called. Based upon input from
the contestants, the judge shall
either determine the scoring for
the inning or void it and order
the inning to be re-pitched.
5. Moving The Shoe Or
Stake – When a
contestant is measuring a
shoe and the shoe (or the stake)
is accidentally moved, the
inning shall be scored only if
the contestants can come to an
agreement. If no agreement can
be reached, a judge shall be
called. The judge shall either
determine the scoring or void
the inning and order it to be
re-pitched. When a judge is
measuring a shoe and the shoe
(or the stake) is accidentally
moved, the judge shall either
determine the scoring for the
inning or void it and order it
to be re-pitched.
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Exceptions:
Any shoes for which point
values have been agreed upon
by the contestants (such as
ringers which may have been
removed to measure other
shoes) should not be
re-pitched or have their
value changed due to a
re-pitch of other shoes.
Only the shoe(s) in question
when the shoe or stake was
moved should be ordered
re-pitched by the judge. If
one or more shoes are below
the shoe(s) in question,
they shall remain in place
for the re-pitch and shall
be scored at the completion
of the inning.
6. Leaving The
Courts
– - If a contestant has to leave
the area of the court complex
between games for a legitimate
reason, they shall notify their
next opponent, the scorekeeper,
or a Tournament/League Official
and shall return soon after the
last game of that round is
completed. Failure to return in
a reasonable period of time (to
be determined by the
Tournament/League Officials)
will result in the forfeiture of
that next game.
RULE 5 –
FOUL SHOES
Section A – Removal from Pit
A foul shoe is a shoe
that is delivered in
non-compliance with one of the
rules listed below. It scores as
a shoe “out of count” (see RULE
3, Section B.3) and is to be
removed from the pit (if it
appears to be within the scoring
area of the stake) before any
more shoes are pitched.
Note: Live
shoes already in the pit area
that may be disturbed by a foul
shoe (or other live shoes), are
not to be removed, unless they
are knocked into foul territory
and then come to rest in the
scoring area. Live shoes shall
be scored “as they lie”, after
all shoes for the inning have
been pitched.
Section B – Enforcing
Violations
1. Enforced by Judge
The following are rules
violations that must be spotted
and called by an assigned judge.
The penalty is to declare the
shoe a foul shoe.
(a) Any shoe
pitched when the contestant,
during the delivery, has stepped
on or over the foul line before
releasing the shoe.
(b) Any shoe
pitched when the contestant has
started or stepped completely
outside the pitching platform
with either foot before
releasing the shoe (see
exceptions in RULE 3, Section
D-1a, 1b).
(c) Any shoe
not delivered within the thirty
(30) second time limit (see RULE
3, Section C-2).
2. Monitored by Judge
and Contestants
The following occurrences
are also considered foul shoes
and, where it applies, the shoes
must be removed from the pit (if
they appear to be in the scoring
area of the stake) before any
more shoes are delivered, unless
all contestants in that game
agree to leave a foul shoe where
it is.
(a) Any shoe
pitched with the opposite
hand/arm; in the same tournament
(See also Rule 3, Section C.1).
(b) The second
shoe, if it is pitched from a
different platform than the
first shoe.
(c) Any shoe
that contacts the backboard,
platform, court frame, or any
ground outside the pit area
before it comes to rest.
(d) Any shoe
that strikes a permanent object
such as a tree limb, wire,
indoor court ceiling, etc.
Note: A
shoe that strikes a foreign,
moving object is not foul and
may be re-pitched.
(e) The second
shoe if the contestant changes
shoes after the first shoe has
been pitched. The only exception
is if the first shoe has broken
and qualifies for a re-pitch.
(f) A
contestant’s shoe(s), if the
contestant removes any shoe
before the scoring of that shoe
has been agreed upon. If the
contestants cannot agree, a
judge shall be called to
determine the scoring or may
order the inning re-pitched.
RULE 6
– SCORING THE GAME, CALLING THE
SCORE
Section A – Methods of Scoring
There are two methods
of scoring the game of
horseshoes: cancellation
scoring and count-all
scoring. The method of
scoring to be used shall be
announced by the
Tournament/League Officials
before the tournament begins.
Note:
Shoes that land outside of the
“in count” area or that are
declared foul shoes (see RULE 5)
shall score zero (0) points.
1. Cancellation Scoring
– In cancellation scoring, the
ringers of one contestant
cancel the ringers of the
opponent. Cancelled ringers are
also referred to as “dead”
ringers. Note:
only one contestant can
score in each inning.
(a) Ringer Point Values
– The ringer(s) of one
contestant cancel the ringer(s)
of the opponent. Any cancelled
ringer scores zero (0) points.
Any un-cancelled (live) ringer
scores three (3) points.
(b) Shoes In Count
– A shoe six (6”) inches or
closer to the stake is “in
count” and shall score one (1)
point under the following
conditions:
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1. If
there are two (2) cancelled
(dead) ringers and no live
ringer, the closest shoe to
the stake, which is in
count, shall score one (1)
point.
2. If there
are no ringers, the closest
shoe in count shall score
one (1) point. If the other
shoe of the same contestant
is the second closest shoe
in count, it shall also
score one (1) point.
3. If there
is one un-cancelled (live)
ringer and if the other
shoe, of the scoring
contestant, is the closest
in-count shoe to the stake,
it shall score one (1) point
(a total of four (4)
points).
4. Opposing
contestant’s shoes that are
touching the stake, or that
are in count and determined
to be an equal distance from
the stake, shall cancel each
other and, like cancelled
ringers, shall score zero
(0) points. In this
situation, the next closest
shoe in count (if there is
one) shall score one (1)
point.
2. Count-all
Scoring
– In count-all scoring, both
contestants receive credit for
the points they score in each
inning.
(a) Point Values
– Each contestant may score zero
(0), one (1), two (2), three
(3), four (4), or six (6) points
per inning.
(b) Ringers Only
– A variation of count-all
scoring where the contestants
only receive credit for the
ringers they pitch, for all
innings of the game. In this
format, each ringer is worth one
(1) point. Each contestant may
score zero (0), one (1), or two
(2) points per inning. This type
of scoring should be limited to
higher percentage classes.
Note:
Single points are not countable
in this format.
Section B – Calling the
Score
2. Cancellation Play
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(a) Called By
– The score shall be called
to the scorekeeper by the
contestant who scores one or
more points, inning by
inning. If no points are
scored, the contestant who
pitched second in the
previous inning will call
the score.
(b) The Correct Call
– When calling the score,
ringers (if made) shall be
reported first, and then
points (if made).
Note:
Contestants from different
regions may use different
phrases for calling the
scores. (Recommended and
alternative calls can be
found in GUIDELINE 2.)
2. Count-all
Play
(a) Called By –
The score shall be called to the
scorekeeper by only one of the
two contestants, for the entire
game, inning by inning. The
person who calls the score shall
be determined by Sanctioned
League rules, by the
Tournament/League Officials, or
by the pitchers.
(b) The Correct Call
– The caller shall report
his/her score first, followed by
the opponent’s score. Since
there are no cancelled ringers,
only number scores shall be
reported (see Section A.2,
above).
Section C –
Recording
the Score
The score sheet (not the scoring
device) shall be the official
record of the game. When
possible, contestants are
encouraged to pay close
attention to the score at all
times. If a question or
discrepancy occurs regarding the
correct score, the contestants
may approach the scorekeeper
between innings (or during their
half inning) to clarify the
situation. If the discrepancy
cannot be corrected to the
satisfaction of both
contestants, a judge or
Tournament/League Official shall
be called to make the final
decision before play resumes.
RULE 7
– PITCHING ROTATION DURING THE
GAME
Section A – Cancellation
Rotation
After the flip of a shoe(s) or
coin(s), the winner will choose
who pitches first. If the game
is to be played under
cancellation scoring, there are
two (2) ways to determine who
will pitch first in the next
inning, once the game has
started. The method to be used
shall be determined and
announced before play begins, by
the Tournament/League Officials.
1. Cancellation Play
– The contestant who scored in
the preceding inning shall pitch
first in the next inning. If
neither contestant scores, the
contestant who pitched last in
the preceding inning shall pitch
first in the next inning.
2. Alternate First
Pitch – Alternate first
pitch is used to guarantee each
contestant an equal number of
first and second pitches during
a game. It may also allow for
differing pitching conditions.
If the game is to be played to a
shoe limit, it is recommended
that this limit be a number
divisible by four (4). Alternate
first pitch shall be done in one
(1) of three (3) ways, to be
determined and
announced/explained by the
Tournament Director:
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(a) One
contestant shall pitch first
in innings 1, 4–5, 8–9,
12–13, 16–17, etc. while the
other contestant shall pitch
first in innings 2–3, 6–7,
10–11, 14–15, etc. until the
game is completed. This is
the fairest way and is
recommended.
(b) One
contestant shall pitch first
in innings 1–2, 5–6, 9–10,
13–14, etc. while the other
contestant shall pitch first
in innings 3–4, 7–8, 11–12,
15–16, etc. until the game
is completed.
(c) One
contestant shall pitch first
from one end of the court,
and the opponent shall pitch
first from the opposite end.
Section
B – Count-All Rotation
Any game played using count-all
scoring shall also use one of
the alternate-pitch formats,
described above in Section A-2.
Section C – Handicap
Rotation
Any game played under any kind
of handicap system shall use one
of the alternate-pitch formats,
described above in Section A-2.
Section D – Pacer
Rotation
If a pacer is used, the pacer
will always pitch last; for all
innings (see page 26, GUIDELINE
5 for additional information
about pacers).
Section E – Pitching Out
Of Turn
If it is discovered during an
inning (before all four (4)
shoes are pitched) that the
wrong contestant has pitched
first, the shoes pitched so far
in that inning shall be
re-pitched. If the error is not
discovered until after all four
(4) shoes have been delivered,
they shall be scored as they lie
and the original rotation shall
be re-established for the rest
of the game. If no agreement can
be reached, a judge shall be
called. The judge shall either
determine the scoring or void
the inning and order it to be
re-pitched.
RULE 8 –
LENGTH OF GAMES, BREAKING OF TIE
GAMES
Section A – Length of Games
There are three (3) options:
1. Point Limit
– The game shall be played to a
pre-determined number of points.
Forty (40) points is a suggested
amount. The first contestant to
reach (or exceed) that amount is
the winner.
2. Shoe Limit
– The game shall be played to a
pre-determined even number of
shoes. Forty (40) or fifty (50)
shoes is a suggested amount.
When that number is reached, the
contestant with the highest
score is the winner.
3. Point Limit or Shoe
Limit – For example,
forty (40) points or fifty (50)
shoes, whichever comes first.
Section B – Breaking of
Tie Games
There are two (2) options:
1. Game Remains Tied
– Each contestant may receive ½
win and ½ loss. (This option
must be used if a handicap
system is in effect).
2. Additional Innings
– A two-inning tiebreaker may be
played, using the same method of
play that was used to begin the
game. In the event of another
tie, this same procedure shall
be continued until the tie is
broken. Note: In “Point
Limit or Shoe Limit” games (see
A-3, above), the contestant who
may reach (or exceed)
the point limit first
is the winner.
RULE 9
– BROKEN OR CRACKED SHOES
Section A – Broken Shoes
1. Upon Delivery
– If a shoe breaks into two or
more pieces as a result of
striking the stake, striking
another shoe in the pit, or from
landing into the pit substance,
the pieces shall be removed and
a replacement shoe shall be
pitched in its place. If the
shoe breaks when striking the
backboard or other "foul”
territory, it shall be
considered a foul shoe and may
not be re-pitched.
2. After Delivery
– If a shoe has landed in the
pit and becomes broken by having
another shoe land on it, it
shall be scored, as it appears
to lie. If there is any
disagreement, a judge shall be
called. The judge shall either
determine the scoring for the
inning or order a replacement
shoe to be re-pitched.
Section B – Cracked
Shoes
If it is discovered that a shoe
is cracked (but not completely
broken into two or more pieces),
it shall be scored as it lies.
If there is any disagreement, a
judge shall be called. The judge
shall either determine the
scoring for the inning or order
a replacement shoe to be
re-pitched. In any event, a
cracked shoe must be replaced
before the game can continue.
RULE
10 – LOOSE OR BROKEN STAKES
Section A – Loose Stakes
Stakes that are obviously loose,
and can be easily moved out of
position, shall be replaced
before Sanctioned League or
Tournament play begins. If a
stake becomes loosened
during Sanctioned League or
Tournament play, immediate
replacement is recommended. If
this is not possible, care
should be taken not to
move the stake during the
measurement of shoes. This stake
shall be replaced before the
next sanctioned event.
Section B – Broken
Stakes
If a stake appears to have
become broken during sanctioned
play, a judge or
Tournament/League Official shall
be called to make this
determination before the stake
or shoes are moved. If the stake
is determined to be broken, the
game shall be discontinued at
the end of the previous inning
and the stake shall be replaced.
If a stake breaks as the result
of being struck by the fourth
shoe of the inning, then the
inning may be counted. If the
contestants cannot agree on
this, then a judge shall be
called to determine the scoring
for the inning or void it and
order the inning to be
re-pitched, once the game
resumes. Once the scoring for
the inning is determined, the
Tournament/League Officials may
decide to resume play after the
stake is replaced, to complete
the game on another court, or to
complete the game at a later
time. A judge or
Tournament/League Official will
notify the contestants about
resumption of play.
RULE
11 – TOURNAMENT/LEAGUE PLAY
Section A – Standard Method of
Sanctioned Tournament Play
The standard method of NHPA
Sanctioned Tournament play is
round-robin play with
contestants being seeded into
classes using current NatStats
ringer percentages. Each
contestant will play all other
contestants in the Class. Court
assignments and the order of
play will follow a posted or
printed schedule, normally given
to each contestant at the
beginning of the contest.
Section B – Determining
Class Winners, Breaking of Ties
The Tournament Officials shall
decide how Class winners are to
be determined and how ties are
to be broken and shall announce
these procedures before
tournament play begins.
1. Class Winners
– At the end of round-robin
play, win/loss records or ringer
percentage shall determine Class
winners. In addition, total
points may be used if the
scoring was done using the
count-all method.
2. Class Ties
– If ties occur, they shall be
broken by playoff, ringer
percentage, total points,
who-beat-whom, or other methods
that were not used to determine
the Class winners. In World,
National, Regional and State
Championships, all ties for
first place in the
Championship Class of a
designated Division must be
broken by a playoff game.
Section C –
Ringer Percentage
A contestant’s game and
tournament ringer percentage
shall be determined by dividing
the total number of ringers by
the total number of shoes
pitched. Shoes pitched in
playoff games and in extra
innings pitched, because of tie
games, shall be included in
these totals.
Section D – Seeding
Contestants
Contestants shall be seeded into
Tournament Classes based on
their current NatStats ringer
percentage at the time of the
entry deadline. An exception
could be the top seeding of a
defending champion (not
required) when his/her current
NatStats ringer percentage isn't
the highest percentage within
the Championship group. All
NatStats average ringer
percentages shall be based on
the three (3) highest NHPA
sanctioned events pitched in the
preceding twelve (12) months, or
among the last ten (10)
sanctioned events pitched during
the same period, whichever
occurs first. The NatStats
average ringer percentage is
calculated by dividing the total
number of ringers by the total
number of shoes pitched for
those three (3) events. If a
Sanctioned League ringer average
is one of the three (3) highest
NHPA sanctioned events, that
Sanctioned League ringer average
shall be converted to an average
that is based on four hundred
(400) shoes.
1. No Current Average
– Any contestant without a
current ringer average at their
pitching distance shall pitch a
minimum of one hundred (100)
consecutive shoes on a
sanctioned court to establish
their tournament seeding
percentage. This qualifying must
be scored in writing and
witnessed by two (2) NHPA
members no more than thirty (30)
days prior to the entry
deadline. Note: This 100–shoe
qualifier is not a sanctioned
event. Alternately, NHPA
Sanctioned League ringer
percentage averages may be used
if they are based on one hundred
(100) or more shoes.
2. Less Than Three (3)
Events – Contestants
with less than three (3)
sanctioned events shall use the
combined ringer percentage
average of the one (1) or two
(2) sanctioned events in which
they have pitched. This may
include the one hundred
(100)-shoe qualifier described
above.
3. Other Options
– The number of sanctioned
events required for entering
Charter tournaments may vary and
shall be determined and
announced in advance by the
Tournament/League Officials.
Section E – Mixed
Classes
If there are not enough entrants
to form a competitive Class
within a given Tournament
Division (see Rule 1),
contestants should be placed
into more competitive “mixed”
Classes where the overall ringer
percentage “spread” will be
less. Mixed Classes are not
allowed, however, in some
Championship Classes/Divisions
of State Tournaments and also at
the World Tournament (see also
REQUIREMENT 3 “Mixed Play”, and
REQUIREMENT 4 “Divisions”).
Section F – Handicapping
Handicapping may be used in open
tournaments and in league play.
The Tournament/League Officials
shall determine the amount of
the handicap. Class winners will
be determined by win/loss record
or by total points. An
alternate-pitch format shall be
used. For the breaking of Class
ties, the options in Section B
(above) may apply, except that
ringer percentage shall not be
used. Game handicapping shall
not be used in any World,
National, or Regional Tournament
or in the Championship Class of
a designated Division of any
State Championship Tournament.
Section G – Forfeits
In tournament competition, the
wins and losses and all
statistics accumulated shall
remain in the books for a
contestant who has to forfeit
one (1) or more games, for any
reason. A contestant may miss
any number of games, due to
illness or other legitimate
reasons approved by the
Tournament/League Officials, and
still be permitted to return to
competition. If a contestant
forfeits for an unapproved
reason, they will not be allowed
to return to the competition and
will forfeit all prize money
and/or awards for that event.
Any contestant who forfeits
games shall finish wherever
their record puts them in the
standings, unless they forfeit
for unapproved reasons; then
they shall finish in last place.
If forfeiting for an unapproved
reason, this member shall also
be subject to a one (1) year
suspension from the NHPA (see
Bylaws for additional
information).
RULE 12
– APPROPRIATE NHPA MEMBER
CONDUCT
Section A – On the courts
An NHPA member, while in
competition, shall make no
disturbing noises or movements
that would distract the opponent
or contestants on adjacent
courts. Other inappropriate
behavior would include
profanity, abusive language,
obscene gestures, etc. The first
offense shall call for a warning
from the judge or a
Tournament/League Official. A
second offense shall call for a
forfeiture of the game being
played. Any further offenses
shall call for a forfeiture of
all games. This member shall
also be subject to a one (1)
year suspension from the NHPA
(see Bylaws for additional
information).
Section B –
Sportsmanship
Any NHPA member who indulges in
heckling or unfair rooting, uses
profanity or abusive language,
makes obscene gestures, or
exhibits any other form of
un-sportsmanlike conduct toward
the contestants,
Tournament/League Officials, or
other NHPA members who are in
the area of the courts, shall be
subject to expulsion from the
Tournament/League and from the
Tournament/League site. This
member shall also be subject to
a one (1) year suspension from
the NHPA (see Bylaws for
additional information).
Section C – Dress Code
All contestants competing in a
World Tournament shall have, as
a minimum, their last name and
State or Country abbreviation
professionally lettered on the
back of their shirts. Said
shirts cannot be sleeveless. No
cut-offs are permitted and
closed-toe shoes must be worn.
Further dress code restrictions
may be imposed by the Executive
Council if all entrants are
notified no later than the
mailing date of their pitching
schedules. This Dress Code may
also be adopted into any Charter
Bylaws or may be
enforced at any State
Championship Tournament or at
any local tournament, if
announced in advance by the
Tournament/League Officials.
Contestants that do not comply
may not be allowed to
participate in the event.
Section D – Alcohol,
Tobacco Products, and Illegal
Controlled Substances
During the World and State
Championship Tournaments, the
use of alcohol, any form of
tobacco, or illegal controlled
substances while in the confines
of the courts shall be
prohibited for all contestants,
officials, and scorekeepers.
This rule may also be adopted
into any Charter Bylaws or
may be enforced at any local
tournament, if announced in
advance by the Tournament/League
Officials. Violations may result
in the forfeiture of games.
Section E – Cell Phones
During the World and State
Championship Tournaments, the
use of cell phones shall not be
allowed by anyone on the courts.
This rule may also be adopted
into any Charter Bylaws or
may be enforced at any local
tournament, if announced in
advance by the Tournament/League
Officials. Violations may result
in the forfeiture of games.
Section F – Protests
If a contestant does not agree
with a ruling or decision, a
protest shall be made to the
judge or Tournament/League
Official(s) at the time the
problem occurs. If the problem
cannot be resolved on the
courts, the Tournament/League
Official(s) shall make the final
ruling on all protests. This
ruling may occur after the game
has been completed.
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