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NHPA OFFICIAL RULES OF HORSESHOE PITCHING
The sport may be played by one individual for practice or by two or more for
sport. Horseshoe courts basically require a level area with 2 stakes located 30
to 40 ft. apart, with recommended improvements as found desirable by the
participants. NHPA sanctioned play must be on sanctioned courts meeting
specifications stated in NHPA Rules.
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OFFICIAL RULES OF HORSESHOE PITCHING
Published By The National Horseshoe Pitchers Association of America (NHPA)
(Jan 1, 2004)
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RULE 1 - COURT LAYOUT
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See diagram on back of rules pamphlet.((similar sketches are shown following
this document))
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Section A. PERMANENT GROUND LEVEL COURTS
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1. Dimensions - A horseshoe court shall be a level rectangular area 6 ft wide
and a minimum of 46 ft long. A north-south setting is recommended for outdoor
courts to minimize the effects of the sun.
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2. Pitcher's Box - The pitcher's box is the square 6 ft by 6 ft area at each
end of the court. It is composed of 2 parts - 1) the pit, and 2) the pitching
platforms.
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a. PIT - The pit is a rectangular area filled with the substance onto which
the shoes are pitched. Its maximum length (in the direction in which the shoes
are pitched) is 72 inches and its minimum length is 43 inches. Its maximum
width is 36 inches and its minimum width is 31 inches. The pit must be
centered in the pitcher's box. If the pit is less than the maximum dimensions,
the extra space shall be filled with the same material of which the platforms
are made, or some other material different than the pit substance, and shall
be level with the pit and platforms.
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b. Pitching Platforms - The pitching platforms flank the pit to its left and
right sides and are parallel to each other. They shall be level with each
other and to the top of the pit. They shall be 18 to 20-1/2 inches wide
(depending upon the width of the pit) and shall be a minimum of 6 ft. long.
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3. Stakes - The stake is the target at which the shoe is pitched. Each stake
shall be centered between the platforms with a minimum of 21 inches from the
stake to the front and back of the pit. On regulation courts the stakes are 40
ft. apart. This is measured from the front of each stake level with the
pitching platform. Stakes shall be 1 inch in diameter and may be made of
cold-rolled steel, mild iron, soft metal or synthetic material. Each stake
shall be no shorter than 14 and no higher than 15 inches above pit level and
they shall both have an approximate 3 inch lean toward each other.
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4. Pit Substance - Clay, sand, dirt and synthetic compositions are all legal
substances to put in the pit. The minimum depth of the substance shall be 4
inches. An 8 inch depth is recommended.
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5. Extended Platforms - The pitching platforms on either side of the pit shall
be extended forward (toward the opposite pit) an additional 10 feet to
accommodate pitching at shorter distances. The front of the extended platforms
shall be 27 feet from the opposite stake. The extended platforms shall be
level with and be of the same width and material as the full-distance
platforms. It is recommended that the 14 feet between the front ends of the
platforms be filled in (using the same material as the platforms) to provide a
continuous level walking surface between the two pitcher's boxes.
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6. Multiple Courts
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a. Side-by-side - To eliminate distraction and safely separate activity,
stakes of courts adjacent to each other shall be a minimum of 10 feet apart. A
greater distance (at least 12 feet) is preferable.
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b. Back-to-back - A minimum of 16 feet and a protective barrier must separate
the stakes of back-to-back courts.
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7. Backboards & Protective Barrier
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a. Backboards - Every pit should have a backboard. It should be at least 3
feet behind the stake, be at least 1 foot high and extend the width of the
pit. For spectator visibility, a mesh netting or chain link material is
recommended. If of solid material, it should be a color that will provide a
contrasting background so as to keep the stake visible for the contestants.
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b. Protective Barrier - All court complexes shall be surrounded by a
protective barrier. The barrier should be at least 8 feet behind the stake. A
chain link type fence at least 4 feet high is recommended.
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8. Foul Lines - Foul lines shall be defined by lines extending across the
front of the full-distance and extended platforms. This places them
perpendicular to an imaginary line between stakes at 37 and 27 ft.
respectively from the front of the opposite stakes. (Measured at the level of
the pitching platform).
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9. Imaginary Stakes - Imaginary stakes shall be marked midway between the left
and right extended platforms at a distance of 30 feet from the opposite
stakes. They shall also be marked on the full-distance platforms at a distance
of 40 feet from the opposite stakes if the stakes are not 40 feet apart.
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Section B. COVERED AND INDOOR COURTS
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The regulations for covered and indoor courts are exactly the same as for
permanent ground level courts with the additional stipulation that they shall
have a minimum 12 foot vertical clearance to the lowest possible obstruction.
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Section C. TEMPORARY AND/OR RAISED COURTS
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The regulations for temporary and/or raised courts are the same as for
permanent ground level courts with the exception that for any raised court,
the top of the pit shall be no more than 7 inches above the level of the
pitching platforms. In addition, the 4 inch pit substance requirement is
recommended, but not mandatory.The 40 ft. distance for elevated platforms
shall be measured from the front of the bottom of the stake, at floor level
before the substance is put into the pit.
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Note: The NHPA realizes that many sets of courts now in
existence do not meet all of the conditions listed in Rule 1. All new courts
shall be constructed using the guidelines in Rule 1 and charters are
encouraged to modify their existing courts to meet these standards as soon as
possible.
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RULE 2 - PLAYING EQUIPMENT - THE HORSESHOE
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Section A. Legal Shoes
The sport of horseshoes is played with specially manufactured equipment. Any
official (legal) horseshoe must be sanctioned and approved by the NHPA and
must pass the following maximum weight and measurement standards. (there are
no minimum standards): 1) It shall not weigh more than 2 pounds, 10 ounces; 2)
it shall not exceed 7-1/4 inches in width, 7-5/8 inches in length and, on a
parallel line 3/4 inch from a straightedge touching the points of the shoe,
the opening of the shoe must not exceed 3-1/2 inches. (A 1/8 inch tolerance to
3-5/8 inches is allowed on used shoes.) No part of the original manufactured
shoe may exceed one inch in height. Shoes not meeting these requirements shall
not be used in NHPA sanctioned competition and all games pitched with illegal
shoes shall be forfeited. All horseshoes used by a pitcher may be checked at
any time to verify they are legal shoes for weight, measurement and altered
shoes. This checking will be done by a judge or other tournament official.
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Section B. ALTERED SHOES
Any shoe which has been changed from its original design (calk, notch, etc.)
shall be considered an "altered" shoe. An "altered" shoe is illegal and cannot
be used in sanctioned play.
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Note: The NHPA Executive Council has the right to waive the "altered" shoe
provision for a physically impaired contestant.
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Section C. SHOES SANCTIONED BY OTHER COUNTRIES
Any shoes sanctioned by another country are permissible in NHPA sanctioned
play only for contestants from that country, and then only if they meet NHPA
specification. They are not allowable (for U.S. citizens) in NHPA sanctioned
events unless they are also sanctioned by the NHPA.
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RULE 3 - PITCHING DISTANCES
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Section A. Males
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1. Juniors - Junior contestants may pitch from any place on either the
full-distance or extended platforms. They must observe the 27 foot foul lines.
Juniors' age nine or under, for the entire calendar year, may observe a
20-foot foul line.
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2. Open Men and Seniors - All Open Men and Senior contestants shall pitch from
on or behind the full distance platforms adjacent to the pits and observe the
37 foot foul lines. Physically impaired males in these categories may be given
permission by the governing NHPA officials to move on to the extended
platforms and observe the 27 foot foul lines.
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3. Elders - Elders are classified as short-distance pitchers, shall pitch less
than the full-distance, and observe the 27 foot foul line.
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Section B. Females - All female contestants may pitch from
any place on the full-distance or extended platforms and observe the 27 foot
foul lines, except that any woman pitching in an Elders class must pitch less
than 40 feet.
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RULE 4 - PIT PREPARATION AND MAINTENANCE
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Section A.
Every effort shall be made to keep the substance in the pit in soft putty-like
condition so the shoes will not bounce or move around after coming in contact
with the substance. The substance in the pit shall be watered (if necessary)
and leveled to the top of the surrounding platforms (unless the pits are
raised) before a game starts. Each contestant is responsible for one pit, but
a contestant may have someone else do the preparation. During a game, a
contestant shall not step on, mash, or otherwise repair any of the substance
in the scoring area of the pit without the consent of the opponent or a
tournament official. Repair needed because of a measured shoe or a shoe which
was "buried" shall be handled using the same guidelines.
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NOTE: Pits composed of sand or dirt often "hollow out" after
a few innings. A blanket statement by the tournament director (made before
competition begins) shall allow the leveling of these courts as needed without
constant consent between the contestants.
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Section B.
With the permission of the tournament committee, the stakes may be painted for
visibility purposes before a game starts. This procedure shall not be done
while a game is in progress, unless both contestants agree to do it.
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RULE 5 - GAME PREPARATION
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Section A. It is customary for contestants to find out their
court assignments and warm up on the court for their first game. The court
should be prepared for play during this time in order to get all games started
about the same time.
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Section B. Each game will begin with the flip of a shoe or
coin. The winner of the flip will have choice of first or second pitch.
- Section C. Only after all games of a round are complete.
Contestants shall go promptly to their next assigned court and each prepare
one pit for play. (If during the time it takes to complete a round a
contestant wants to practice he/she shall practice on the court where they
just finished their game so as not to be a distraction by preparing a court
near a game still in progress.) After both pits have been prepared, the
contestants have the option to pitch no more than four warm up shoes. Then the
game must start immediately.
- Section D. A contestant may practice while waiting for
their next opponent.
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RULE 6 - PLAY OF THE GAME AND VALUE OF THE SHOE
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Section A. Innings
The game is broken down into innings. Each inning consists of four pitched
shoes, two by each contestant.
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Section B. Value of the Shoe
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1. Ringer - A ringer is a shoe which comes to rest encircling the stake. A
straightedge touching both points or any part of the heel calks of the shoe
must clear (not touch) the stake in order for a shoe to be declared a ringer.
A ringer has a value of three points.
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2. Shoe in Count - A shoe which is not a ringer but comes to rest with any
portion of it within 6 inches of any part of the stake is a shoe in count. A
shoe in count has a value of one point. A "leaner", or any other shoe which is
touching the stake (but not a ringer), is considered a shoe in count and has a
value of one point.
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3. Shoe Out of Count - A shoe which comes to rest further than 6 inches from
the stake is a shoe out of count and has no scoring value. A shoe which is
declared to be a foul shoe (see Section H) is considered to be a shoe out of
count (no matter where it comes to rest).
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Section C. Delivery of Shoes
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1. The contestant pitching first shall deliver both shoes (one at a time) and
then the other contestant shall deliver both shoes (one at a time). A
contestant may deliver the shoes from either the left or right platform but,
in any one inning, both shoes must be delivered from the same platform. A
contestant shall pitch the entire tournament with the same hand or arm, except
in the case of a medical emergency.
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2. A contestant shall deliver both shoes within 30 seconds. The time shall
start when the contestant steps onto the platform with the intention of
pitching. (As opposed to retrieving shoes or removing foreign material from
the platform).
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NOTE: Extra time taken to repair a damaged shoe by filing a
burr, etc., or a delay resulting from a distraction not caused by the
contestants, shall not be penalized.
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Section D. Position of Contestants During Delivery
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1. THE PITCHER. During the entire address and release of the
shoe, the pitcher must not start or step completely outside the platform with
either foot.
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Exceptions:
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(a) A contestant observing the 37 ft foul line may start directly behind the
platform provided they step within it when they release the shoe.
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(b) A physically challenged contestant must have at least some contact with
the platform and be completely behind the 27 ft. line when the shoe is
released.
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2. THE OPPONENT. An opponent's position when not pitching,
shall be standing quietly and stationary on or behind the same court's
opposite platform and at least 2 feet behind a contestant who is pitching from
the same or adjacent court. In mixed distance pitching, a short distance
pitcher who pitches first must return to this position on or behind the
40-foot platform.
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3. THE CONTESTANTS. If both contestants use the same platform
to deliver their shoes, the contestant pitching first should cross over to the
other platform in front of the pit and then move to the proper position. (see
#2) As the first contestant is crossing in front the second contestant should
be crossing over in back and mounting the platform from the rear. If both
contestants use opposite platforms, the contestant who pitches first should
step directly back to the proper position described in #2 of this section.
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4. No contestant shall walk to the opposite stake (except to remove a foul
shoe) or be informed of the position of any pitched shoes prior to completion
of an inning.
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Section E. Flow of the Game
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1. Once the four shoes in an inning have been pitched, the contestants shall
walk to the other end to determine the score for the inning and retrieve their
shoes. No shoe shall be moved before its scoring value is determined. If the
decision is in doubt, a judge shall be called. The judge shall make the
necessary measurement(s) and determine the scoring for the shoes in question.
(Contestants are encouraged to carry measuring devices and to make their own
decisions whenever possible to help speed up play.) Play shall continue in
similar fashion in each inning until the game limit is reached.
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2. At any one time, a contestant shall carry and use only two horseshoes
during the course of a game. A spare shoe or shoes should be kept available at
court side in case of a broken shoe or if the contestant desires to switch
shoes. Shoes may be switched between innings, but not during an inning unless
a shoe breaks (see Section F).
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3. If it is discovered during an inning that a contestant has pitched the shoe
of an opponent, then if the contestants agree the remaining shoes may be
pitched and the score be based on the shoes they pitched. If they don't agree
on pitching the remaining shoes then the shoes shall be picked up and the
entire inning shall be re-pitched using the correct shoes. If the contestants
fail to discover the error until after all four shoes have been pitched, the
inning shall be scored on the basis of whatever shoes they pitched. If
agreement cannot be reached, a judge shall be called. Based upon the input
from the contestants, the judge shall either determine the scoring for the
inning or void it and order it to be re-pitched.
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4. When a shoe is being measured by a contestant and it (or the stake) is
accidentally moved, the inning shall be scored only if the contestants can
come to an agreement. If no agreement can be reached, a judge shall be called.
As in (3) above, the judge shall either determine the scoring or void the
inning and order it to be repitched.
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EXCEPTIONS: If one or more shoes (are obvious ringers and
have been agreed to by the contestants) are moved to make a measurement they
need not be repitched. Only the shoe(s) in question when the shoe or stake was
moved must be scored or ordered repitched by the judge. If one or more shoes
are below the shoe(s) in question, they will be scored and remain in place for
the repitch. No scored shoes will have the scoring changed due to a repitch.
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NOTE: If a judge moves a shoe (or the stake) while making a
measurement, the judge shall either determine the scoring for the inning or
void it and order it to be repitched.
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5. It is legal for a contestant to carry and use a blunt ended hook or shoe
pick-up device not exceeding 36 inches in total length. Any hook on the device
cannot protrude more than 2 inches from the main shaft. Care should be taken
in using the hook so as not to endanger the opponent. Also, contestants are
encouraged to carry a file and towel to keep their shoes smooth and shoes and
hands clean and dry.
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Section F. Broken and Cracked Shoes
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1. Broken Shoes
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a. If a shoe breaks into two or more parts when it hits the stake or lands in
the pit, the parts shall be removed and another shoe shall be allowed to be
pitched in its stead. If the shoe broke when striking the backboard or other
"foul" ground, it is foul and may not be repitched.
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b. If a shoe has landed in the pit and becomes broken by having another shoe
land on it, it shall be scored as it appears to lay. If there is any
disagreement, a judge shall be called. The judge shall either determine the
scoring for the inning or void it and order it to be repitched.
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2. Cracked Shoes - If a shoe is discovered to be cracked (but not completely
broken in two), it shall be scored as it lays. Once the scoring is determined,
it shall be replaced.
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Section G. Broken Stakes
A broken stake is defined as any stake not in the same position as when the
game started, and when both contestants agree that it is broken. When the
stake breaks during an inning, the game shall be discontinued at the end of
the previous inning and the stake replaced. If a stake breaks as the result of
being struck by the fourth shoe of the inning, then it shall be counted. If
they cannot agree, then a judge shall be called. The judge shall either
determine the scoring for the inning or void it and order it to be repitched.
(Once the scoring is determined, the tournament officials may decide to
complete the game on another court or hold the completion until a later time.)
If not, once the stake is replaced, the contestants may take four warm up
shoes each (if they so desire) and play shall resume.
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Section H. Foul Shoe
A foul shoe is a shoe which was delivered in non-compliance with one of the
rules of the game. It scores as a shoe out of count and is to be removed from
the pit (if it is in the scoring radius of the stake) before any more shoes
are pitched. Shoes already in the pit that have been disturbed by a foul shoe
are not to be removed, unless they were knocked into foul territory and are
returned to the scoring area.
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1. The following are rule violations that must be spotted and called by an
assigned judge. The penalty is to declare the shoe a foul shoe.
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(a) Any shoe pitched when the contestant has made contact with the foul line
before the shoe is released.(Rule 1,#8)
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(b) Except as provided in the "Exceptions" of Rule 6, D, #1 any shoe pitched
when the contestant has started or stepped completely outside the pitching
platform with either foot before releasing the shoe
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(c) Any shoe not delivered within the thirty second time limit. (Rule 6,
Section C, #2).
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(d) One shoe when a contestant has illegally stepped on the scoring area of
the playing surface. When this violation occurs, the contestant shall pitch
only one shoe in the next inning. The second shoe shall be carried to the
other end. (Rule 4, Section A).
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(e) The second shoe, if it is pitched from a different platform than the first
shoe. (Rule 6, Section C)
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2. The following occurrences are also considered foul shoes and the shoes must
be removed from the pit (if they are in the scoring radius of the stake)
before any more shoes are delivered unless all competitors in that game agree
to leave the shoe where it is.
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a. Any shoe which contacted the background, court frame, or any ground outside
the pit before it came to rest.
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b. Any shoe which struck a previously defined object such as a tree limb,
wire, indoor court ceiling, etc.
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NOTE: A shoe which strikes a foreign moving object is not foul and may be
repitched.
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c. The second shoe if the contestant changes shoes after the first shoe has
been pitched. The only exception is if the first shoe has broken in two and
qualifies for a repitch.(Rule 6 Sec E, #2)
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d. Any shoe that leaves a contestant's hand once the final forward swing of
the delivery process has started shall count as a pitched shoe. If it touches
any ground outside of the target pit, it shall be counted as a foul shoe. A
shoe that is accidentally dropped by a contestant before the final forward
swing has started shall not be considered foul and may be picked up and
pitched.
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3. A contestant's shoes shall be called foul if the contestant removes any
shoe before the scoring of that shoe has been agreed upon. A judge shall be
called if a decision cannot be reached. The judge shall determine the scoring
for the inning.
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Section I. Protests
If a contestant desires to make a protest, the protest shall be made to the
judge or tournament official at the time the problem occurs. The tournament
committee shall make the final ruling on all protests.
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RULE 7 - LENGTH OF THE GAME
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The length of a game shall be determined before play begins. There are three
options:
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1. Point Limit - The game shall be played to a predetermined number of points.
40 points is the suggested amount. The first contestant to reach (or exceed)
that amount is the winner.
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2. Shoe Limit - The game shall be played to a predetermined amount of shoes.
It shall be an even number. When that amount is reached, the contestant with
the highest score is the winner. If the score is tied, there are two options:
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a. Each contestant shall receive 1/2 win and 1/2 loss. (This option should be
used if a handicap system is in effect.)
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b. A two inning tie-breaker shall be played, using the same method of play
that was used in the game. In the event of another tie, the same process shall
be repeated and this procedure shall continue until the tie is broken.
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3. Point Limit or Shoe Limit. (Whichever Comes First) For example, 35 points
or 50 shoes. During the tiebreaker described in #2, (b) a pitcher reaching (or
exceeding) the point limit is the winner.
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RULE 8 - SCORING THE GAME - SINGLES PLAY
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There are two methods of scoring in horseshoes - cancellation and count-all.
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Section A. Cancellation Scoring
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1. In cancellation scoring, only one contestant can score in each inning.
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a. Ringers - Ringers cancel each other. A ringer of one contestant shall
cancel a ringer of the other contestant those shoes shall not score any
points. Any uncancelled (live) ringer scores three points.
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b. Shoes in Count - A shoe in count shall score one point under the following
conditions:
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1. If there are cancelled ringers and no live ringer, the closest shoe in
count to the stake shall score one point.
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2. If there are no ringers, the closest shoe in count shall score one point.
If the other shoe of that same contestant is the second closest shoe in count,
it shall also score one point.
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3. If there is one uncancelled ringer and the other shoe of the scoring
contestant is the closest shoe in count to the stake, it shall score one point
(four points total).
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NOTE: Opposing contestant's shoes in count that are touching the stake or are
determined to be an equal distance from the stake shall cancel each other and,
like cancelled ringers, shall score no points. In that situation, the next
closest shoe in count, if there is one, shall score one point.
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2. Calling the Score
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a. Points shall be awarded in the following situations. The contestant scoring
the points shall call the score.
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1. No ringer with the closest shoe in count - call "one point".
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2. No ringer with the two closest shoes in count - call "two points".
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3. One ringer with either no shoe in count or the other contestant having the
closes shoe in count - call "one ringer, three points".
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4. One ringer with the closest shoe in count - call "one ringer, four points".
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5. Two canceled ringers with the closest shoe in count - call "one ringer
each, one point".
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6. Two cancelled ringers with one uncancelled ringer - call "three ringers,
three points".
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7. Two uncancelled ringers - call "two ringers, six points".
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b. No points shall be awarded in the following situations. The score shall be
called by the contestant who pitched second.
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1. All four shoes out of count - call "no score".
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2. Two cancelled ringers with no shoes in count or with the other two shoes an
equal distance from the stake - call "one ringer each, no score".
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3. Four cancelled ringers - call "four dead".
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Section B. Count-all Scoring
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1. Count-all Scoring can be where both contestants receive credit for all of
their shoes that are scored in each inning. Each contestant can score zero,
one, two, three, four or six points
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2. Count-all scoring can be where both contestants receive credit for only
ringers pitched in each inning (Ringers Only). Each contestant may score zero,
one or two points per inning. This type of scoring should generally be limited
to upper percentage classes.
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3. Care should be taken in reporting the scores to the scorekeeper so that the
proper score is recorded for each contestant.
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Section C. Recording the Score
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In tournament play, the score sheet (not the scoring device) shall be the
official record of the game. Contestants are encouraged to pay close attention
to the score at all times. If a question or discrepancy occurs regarding the
correct score, the contestant(s) may approach the scorer between innings or
during their half inning to rectify the situation. If the discrepancy cannot
be corrected to the satisfaction of both contestants, a tournament judge shall
be called to make the final decision.
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